Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
- Experiment Show the robot 5 apples and 5 oranges. Now give it a tricky one — what does it guess, and why?
20 Session · 10 Week · 45 min
Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
A short scenario: a delivery robot dropped a neighbor's gift. The class reasons out who should fix it.
Teams decompose a real problem (e.g. remembering to water plants) and sketch a machine with a fairness rule.
A clever tech could do harm; children reason out whether it should be used.
Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
A short scenario: a delivery robot dropped a neighbor's gift. The class reasons out who should fix it.
Teams decompose a real problem (e.g. remembering to water plants) and sketch a machine with a fairness rule.
A clever tech could do harm; children reason out whether it should be used.
Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
A short scenario: a delivery robot dropped a neighbor's gift. The class reasons out who should fix it.
Teams decompose a real problem (e.g. remembering to water plants) and sketch a machine with a fairness rule.
A clever tech could do harm; children reason out whether it should be used.
Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
A short scenario: a delivery robot dropped a neighbor's gift. The class reasons out who should fix it.
Teams decompose a real problem (e.g. remembering to water plants) and sketch a machine with a fairness rule.
A clever tech could do harm; children reason out whether it should be used.
Children "train" a pretend robot (a friend) by showing examples of apples vs oranges, then test it.
A short scenario: a delivery robot dropped a neighbor's gift. The class reasons out who should fix it.
Teams decompose a real problem (e.g. remembering to water plants) and sketch a machine with a fairness rule.
A clever tech could do harm; children reason out whether it should be used.