Session PlanStory Coders

24 Session · 8 Week · 35 min

Week 1

Session 1Program the CamelIntroduce
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 2Fix the TaleIntroduce
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 3Weather DanceIntroduce
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!

Week 2

Session 4The Story CourtIntroduce
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 5Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 6Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.

Week 3

Session 7Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 8The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 9Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.

Week 4

Session 10Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 11Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 12The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.

Week 5

Session 13Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 14Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 15Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!

Week 6

Session 16The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 17Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 18Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.

Week 7

Session 19Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 20The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 21Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.

Week 8

Session 22Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 23Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 24The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Qubtan · قُبطان