Session PlanStory Coders

24 Session · 8 Week · 35 min

Week 1

Session 1Program the CamelIntroduce
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 2The Camel's LoopIntroduce
Robot Camel · Unplugged coding · 16m

Children use a repeat ("loop") to program the camel with fewer cards.

  • Challenge Instead of ↑ ↑ ↑, can we say "↑ three times"? Build the loop.
  • Experiment The loop went too far! How many repeats did we need?
Session 3Fix the TaleIntroduce
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.

Week 2

Session 4Order the DayIntroduce
The Mixed-Up Story · Storytelling · 14m

Children re-sequence the events of a day and explain the order.

  • Question Can we sleep before we wake up? Put the day in order.
  • Discuss Could two things swap places and still make sense?
Session 5Weather DanceIntroduce
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 6If-Then BeatsIntroduce
If... Then... Garden · Play-based · 14m

Children build a movement pattern from if/then rules and predict it.

  • Movement Clap for red, stomp for blue. Red, red, blue — what do we do?
  • Question If the pattern keeps going, what move comes next?

Week 3

Session 7The Story CourtIntroduce
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 8Walk in Their ShoesIntroduce
Why Do You Think So? · Socratic dialogue · 16m

Children name how a story character feels and reason about why.

  • Reflect How does the character feel here — and what makes you think so?
  • Discuss What would help the character feel better? Give a reason.
Session 9Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.

Week 4

Session 10The Camel's LoopRevisit (spiral)
Robot Camel · Unplugged coding · 16m

Children use a repeat ("loop") to program the camel with fewer cards.

  • Challenge Instead of ↑ ↑ ↑, can we say "↑ three times"? Build the loop.
  • Experiment The loop went too far! How many repeats did we need?
Session 11Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 12Order the DayRevisit (spiral)
The Mixed-Up Story · Storytelling · 14m

Children re-sequence the events of a day and explain the order.

  • Question Can we sleep before we wake up? Put the day in order.
  • Discuss Could two things swap places and still make sense?

Week 5

Session 13Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!
Session 14If-Then BeatsRevisit (spiral)
If... Then... Garden · Play-based · 14m

Children build a movement pattern from if/then rules and predict it.

  • Movement Clap for red, stomp for blue. Red, red, blue — what do we do?
  • Question If the pattern keeps going, what move comes next?
Session 15The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.

Week 6

Session 16Walk in Their ShoesRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 16m

Children name how a story character feels and reason about why.

  • Reflect How does the character feel here — and what makes you think so?
  • Discuss What would help the character feel better? Give a reason.
Session 17Program the CamelRevisit (spiral)
Robot Camel · Unplugged coding · 18m

A child is the "camel"; friends give arrow-card commands to reach the oasis.

  • Challenge Lay the arrow cards in order so the camel reaches the water. Then run the program — step on each square!
  • Experiment It went the wrong way! Which card do we fix? Let us debug together.
Session 18The Camel's LoopRevisit (spiral)
Robot Camel · Unplugged coding · 16m

Children use a repeat ("loop") to program the camel with fewer cards.

  • Challenge Instead of ↑ ↑ ↑, can we say "↑ three times"? Build the loop.
  • Experiment The loop went too far! How many repeats did we need?

Week 7

Session 19Fix the TaleRevisit (spiral)
The Mixed-Up Story · Storytelling · 15m

Four story cards are out of order; children re-sequence them.

  • Question Can the seed grow before it is planted? What must come first?
  • Create Now tell the fixed story to a friend in your two languages.
Session 20Order the DayRevisit (spiral)
The Mixed-Up Story · Storytelling · 14m

Children re-sequence the events of a day and explain the order.

  • Question Can we sleep before we wake up? Put the day in order.
  • Discuss Could two things swap places and still make sense?
Session 21Weather DanceRevisit (spiral)
If... Then... Garden · Play-based · 12m

If the card shows rain, then hop; if sun, then stretch tall.

  • Movement Watch the card. IF rain, THEN hop like a raindrop!

Week 8

Session 22If-Then BeatsRevisit (spiral)
If... Then... Garden · Play-based · 14m

Children build a movement pattern from if/then rules and predict it.

  • Movement Clap for red, stomp for blue. Red, red, blue — what do we do?
  • Question If the pattern keeps going, what move comes next?
Session 23The Story CourtRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 18m

An open question about a story; children give reasons and may disagree.

  • Question The ant kept all the food for winter and the grasshopper went hungry. Was the ant right? Why?
  • Discuss Someone sees it differently. Can you tell us your reason — and can we listen?
  • Reflect Did anyone change their mind? Changing your mind for a good reason is brave, not weak.
Session 24Walk in Their ShoesRevisit (spiral)
Why Do You Think So? · Socratic dialogue · 16m

Children name how a story character feels and reason about why.

  • Reflect How does the character feel here — and what makes you think so?
  • Discuss What would help the character feel better? Give a reason.
Qubtan · قُبطان